to start my toad off i simply added the sphere to my cinema 4d by using the primitive shapes in the top right corner, toads actual face in any series is quite simplistic in its 3d form causing the base of his face to be completely spherical.
Using photoshop to create my material i simply placed the jpg onto my cinema 4d then i simply placed the material onto my sphere which covered the whole of my sphere, but first i had to change the setting of my sphere and had to set it to flat, which therefore covered the whole of my sphere, then i had to select what side i wanted my material to be seen on, so i selected 'both'. just underneath i there is boxes that can be sleeted and ticked off but in this case i didn't have to select them due to i didn't want my material to be tiled or mixed.
the second part to toads head was quite simply again due to the second part of head being spherical as well as the first. i followed the same steps by using the sphere but i had to place the sphere correctly into position.
I had found the correct material online using google as my main search engine, thought the making of my the cinema 4d project i had used 'google' to find all my materials.
When i had first placed the head onto the other head it was a little too big so i simply selected the resize tool on the top left of the screen and had resized it down proportionally so it matched the original toad.
Creating the body wasn't the hardest part of the toad, it was creating the material to fit his body, at first i tried to create one using photoshop but trying to find and fit one correctly to the scale on my toad was improbable, i had learnt a new technique called "select selection" this is where you can select certain faces of any object and place specific materials on them without affecting the rest of the body, once sleeted the faces will light up, you can locate this tool by overing your mouse on the "selection" tool at the top of the screen then clicking "set selection" once the button is clicked it will highlight and you will see next to where you name your object another icon will appear this will be your selected part of the object, you can rename the set selection to make it easier so you don't forget which is which, once i had completed naming the parts of the body i simply clicked the named part and dragged the material i desired onto the body.
I needed my body to look realistic and more comparable to the actual toad in the original game, i did this by minimising the cinema 4d to half of my page then selecting google and using the other half to show me a picture of toad, so my screen was half cinema 4d and half a picture of toad. I also had to get my colours right so this was quite a good technique because the comparison between the two colours where quite easy to locate once i had something to compare both too.
Here is an image of the finished body, once rendered the quality of the colours will look smooth, sharp and not pixilated.
After completing the head and my body all i had left was the feet on my character, i had created two spheres then deleted the bottom half of my heres then used the face filler tool to create the platform for the base of my show, then i simply dragged both objects into a nurb making them smooth so ind the render the stretch marks on the shoe wouldn't show up.
No comments:
Post a Comment