Thursday, 30 April 2015

Health for my Characters (Texturising)

To start any project off you need to understand all the tools within cinema 4d, i am starting this blog off with the basics.  tho blog will solely be about the tool 'text' and how to use it within cinema 4d i also will be showing i used it in my project "super smash bros". to start off you need to select the second box in the top right corner (just above the text ^) and hover over text and click it with the left button on mouse.
It will appear like the image above, you can change what it says and how big the text is later on. this will give you a blank template of what you can change, but for now it will just stay the same. i firstly changed what the text said and by doing this it had gave me a better perspective on what size i would want to adjust it to.
I had changed my health bar to a random number such as a hundred and forty seven percent, this number was totally random and no recurring theme with any of my characters. to locate the text changer you can simply look to the bottom right of the page and it will automatically select the text so its changing the text is simple and accessible.  you can also change the font style and if you needed the text being placed in a specific place you can change the coordinates of the text using the y,x and z axis to specially place your text in an area.
I decided not to change the font style due to my theme being basic and the theme being plane so i have chosen to use the default font. here is a picture of what my text looked like after it had been created, i had aligned it specifically in the middle so i could show off the basic shape of what it would look like after being created.
In this picture i am selected the third box on this list, in this box it has the tools of the hyper nerve, extrude, lathe, lathe nurbs, sweep nerbs and the bezzier tool all unique in their own way, in other posts i will be talking about them individually but in this post i will be relying on the tool 'extrude nurds' it will give my text shape and will make it editable.
This is just an example of what any text you choose could look like, the extruded text will have a 3d effect on the number which will make the text more editable and more usable for rendering, you can resize, colourise and flattern the text making it the key technique but simplistic technique in any 3d project.
The materials in any object are located bottom left of the page, if you think of a material as a paint you can gather more of an understanding of what the material actually does, such as a tub of paint it is there to cover an object. A material can be anything, you can make a material out of a simple jpeg blue background for instance and drag the material across to your object placing it onto whatever you desire. in my case i have a pikachu material due to my numbers having to match my characters colours.
Here is my final practice piece with the colour added, this is what a random number would look like if someone had just created a default template, the text is basic in this image and i could of used certain fonts but for practice i used the default font.

These are my actual texts for characters, these are colour coordinated due to their colours matching my characters individually, these numbers play a key part  in my making my game look realistic and more game original, i chose to have my Pikachu character in the middle this was to make sure the colours don't blend in with the background, the two prone colours that stand out had to be off my island and portrayed over my background to make the colours tans out and not to clash. i am really happy with what i have learnt and even though this technique is simple it is a very good and effective tool to be used in any project.

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