Working title:
The working title for my game will be ‘Super
Smash Bros/ Remastered’ I want this game to strike the audience as a shock
because this game was so popular when the original came out and now there will
be another game that has all new graphics and characters to play as.
Models:
• Mario - he is the pinnacle character that represents all nintendo games,
the fun and colourful shapes that make up Mario will be a challenge but yet a
fun experience. Because Mario is circular and has no sharp edges the character
will be simplistic and quite easy to produce. I
make it a tradition to always play as Mario first in a Smash Bros. game. Well,
at least every official Smash game. He’s an all-around character that doesn’t
have much remotely special about him. However, he does have a recovery move
that can be very effective if you manage to hit someone with it. Overall he’s a
good character for beginners.
• Kirby – my second character will be Kirby, his popularity grew in
the early 2000’s his popularity grew that much that the company brought out his
own game. I believe Kirby is the perfect all rounded character for every member
of the family; he can take massive amounts of damage and can deal blows that
can knock players out of the map. He has his own special unique ability that
can suck characters into his mouth and gain their special powers which makes
Kirby a worthy foe to play against.
• Pikachu – the third character will be Pikachu and his own name speaks
for himself, he was part of the greatest franchise in the history of games and
cartoons, he was involved in the series Pokémon which rapidly broke records all
around the world making him the perfect candidate for my game. His character is
really tough and offers out massive amounts of damage to opponents, he will
appeal mostly to the younger generation and the retro gamers; he will be used
as my unique selling point to attract the eyes of my preferred targeted
audience.
• Toad – I have chosen toad because I believe that originally needs to be
added to my game and the characters that I have already chosen to add where in
the original game, also I thought it would be a great idea to bring toad into
the fight to shock the audiences that toad isn’t just a cute character. I will
be making toad into a fighting machine that can deal out humongous amounts of
damage proving that toad isn’t going to be a character to be messed with.
Target audience:
My target audience for my 3d project will be
people from the ages of six onwards, I want to bring excitement and joy to my
audience, however with super smash boys they're isn't a specific target
audience due to the mass marketing appeal that will catch the eyes of every
member of a family, from the toddlers to the teenagers and then even to the
more mature adults. this game will appeal to every age range because of its
retro design and its sleek new graphics, the retro appeal will catch the eyes
of the old gamers that grew up wit the old Nintendo 64 which the original super
smash bros was released on, this brings in the old market and converts it with
a the new market of audiences such as the younger generation that have grown up
with their favorite television shows now being made into a game that they can
play with and control their characters. I am hoping to make a family friendly
game that is competitive and fun for all ages, I want to create a game that
stands out from other platform games and brings out the inner child in the
older generation and makes kids want to laugh when they turn on their Nintendo.
Application:
The application that I am going to be using my
advertising technique to sell my game across the world, this will be used on
Nintendo wii and will be available in every country. I will be creating my own
characters and adding new power ups and even new levels to play on to try and
be unique towards the first game so it isn’t a total copy.
Visual style:
The style that I will be adapting to when
creating my game will be colourful and bright, it will be a fighting game where
bright colours will be used to insinuate that the game is still made for the
younger generation, i want my game to be bright and energetic because I want it
to appeal to the new market of people as well as the old and I believe that if
the game is child friendly parents will be more likely to let their child play
the game. I want it to be a happy and friendly game even though it’s a
competitive platform game. The characters will always be smiling when they are
in stance mode or when the game is paused, when they are fighting small sparks
will appear when the characters are hit, this will be to show the kids that the
characters are not being physically harmed and that the children cannot see the
actual damage that one punch does to the face.
Legal and ethical issues:
I have to take into consideration that my game
will be copying the same idea as the original, however my proposal is to work
besides Nintendo in re- releasing his old school classic game and to bring back
the game in a whole new action packed game.
I will need to get permission from each of the characters original
owners to make sure that I’m not crossing any legal issues with companies.
Stimulus:
The software that I will be using for the
creation of this project will be cinema 4d, I believe this is the perfect
software to start off any models an the game is due to its basic concept and
visual arts of how easy it is to understand and learn all the different aspects
of the software. I believe once the basic principles of the software is
officially learnt you can test your abilities on harder characters, for
instance I will be starting off on my ‘rounded’ characters first such as Kirby
to understand how the materials work and how to start up primitive shapes to
form characters. After I have understood the software I will be starting to try
harder characters like Mario and Pikachu that take a lot more skill and
persistency to create.
Key visuals and constraints:
My advert will solely be relying on the appeal
of my characters and how it will have a shock effect that a forgotten game has
been recreated and turned into a next generation game. The key to my game will
be how it shocks the audience, I will do this by showing short clips of my game
being advertised then a voice over stating that “your favorite game… reborn”
this will intrigue the people at home into what game it is then right at the
end of the advert it will show the title of my game ‘SUPER SMASH
BROS/REMASTERED’ at the start of my advert I will be showing the old gameplay
and how its changed over the last ten years, to then and to how its changed now
in its all new high definition look.
Legal and ethical considerations:
The legal codes that I have to take into
consideration is that this game has already been created and due to copyright
infringement I have to be careful what I put in my game and what is possible
and what isn’t. I have to make sure that my ideas are fresh and that my
intentions are purely to resurrect an old game and are not to take any credit
away from Nintendo themselves.
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