Sunday, 21 June 2015

Proposal


Working title:
The working title for my game will be ‘Super Smash Bros/ Remastered’ I want this game to strike the audience as a shock because this game was so popular when the original came out and now there will be another game that has all new graphics and characters to play as.

Models:
    Mario - he is the pinnacle character that represents all nintendo games, the fun and colourful shapes that make up Mario will be a challenge but yet a fun experience. Because Mario is circular and has no sharp edges the character will be simplistic and quite easy to produce.  I make it a tradition to always play as Mario first in a Smash Bros. game. Well, at least every official Smash game. He’s an all-around character that doesn’t have much remotely special about him. However, he does have a recovery move that can be very effective if you manage to hit someone with it. Overall he’s a good character for beginners.

    Kirby – my second character will be Kirby, his popularity grew in the early 2000’s his popularity grew that much that the company brought out his own game. I believe Kirby is the perfect all rounded character for every member of the family; he can take massive amounts of damage and can deal blows that can knock players out of the map. He has his own special unique ability that can suck characters into his mouth and gain their special powers which makes Kirby a worthy foe to play against.

    Pikachu – the third character will be Pikachu and his own name speaks for himself, he was part of the greatest franchise in the history of games and cartoons, he was involved in the series Pokémon which rapidly broke records all around the world making him the perfect candidate for my game. His character is really tough and offers out massive amounts of damage to opponents, he will appeal mostly to the younger generation and the retro gamers; he will be used as my unique selling point to attract the eyes of my preferred targeted audience.

    Toad – I have chosen toad because I believe that originally needs to be added to my game and the characters that I have already chosen to add where in the original game, also I thought it would be a great idea to bring toad into the fight to shock the audiences that toad isn’t just a cute character. I will be making toad into a fighting machine that can deal out humongous amounts of damage proving that toad isn’t going to be a character to be messed with.  


Target audience:

My target audience for my 3d project will be people from the ages of six onwards, I want to bring excitement and joy to my audience, however with super smash boys they're isn't a specific target audience due to the mass marketing appeal that will catch the eyes of every member of a family, from the toddlers to the teenagers and then even to the more mature adults. this game will appeal to every age range because of its retro design and its sleek new graphics, the retro appeal will catch the eyes of the old gamers that grew up wit the old Nintendo 64 which the original super smash bros was released on, this brings in the old market and converts it with a the new market of audiences such as the younger generation that have grown up with their favorite television shows now being made into a game that they can play with and control their characters. I am hoping to make a family friendly game that is competitive and fun for all ages, I want to create a game that stands out from other platform games and brings out the inner child in the older generation and makes kids want to laugh when they turn on their Nintendo.



Application:

The application that I am going to be using my advertising technique to sell my game across the world, this will be used on Nintendo wii and will be available in every country. I will be creating my own characters and adding new power ups and even new levels to play on to try and be unique towards the first game so it isn’t a total copy.


Visual style:

The style that I will be adapting to when creating my game will be colourful and bright, it will be a fighting game where bright colours will be used to insinuate that the game is still made for the younger generation, i want my game to be bright and energetic because I want it to appeal to the new market of people as well as the old and I believe that if the game is child friendly parents will be more likely to let their child play the game. I want it to be a happy and friendly game even though it’s a competitive platform game. The characters will always be smiling when they are in stance mode or when the game is paused, when they are fighting small sparks will appear when the characters are hit, this will be to show the kids that the characters are not being physically harmed and that the children cannot see the actual damage that one punch does to the face.


Legal and ethical issues:

I have to take into consideration that my game will be copying the same idea as the original, however my proposal is to work besides Nintendo in re- releasing his old school classic game and to bring back the game in a whole new action packed game.  I will need to get permission from each of the characters original owners to make sure that I’m not crossing any legal issues with companies.


Stimulus:

The software that I will be using for the creation of this project will be cinema 4d, I believe this is the perfect software to start off any models an the game is due to its basic concept and visual arts of how easy it is to understand and learn all the different aspects of the software. I believe once the basic principles of the software is officially learnt you can test your abilities on harder characters, for instance I will be starting off on my ‘rounded’ characters first such as Kirby to understand how the materials work and how to start up primitive shapes to form characters. After I have understood the software I will be starting to try harder characters like Mario and Pikachu that take a lot more skill and persistency to create.


Key visuals and constraints:

My advert will solely be relying on the appeal of my characters and how it will have a shock effect that a forgotten game has been recreated and turned into a next generation game. The key to my game will be how it shocks the audience, I will do this by showing short clips of my game being advertised then a voice over stating that “your favorite game… reborn” this will intrigue the people at home into what game it is then right at the end of the advert it will show the title of my game ‘SUPER SMASH BROS/REMASTERED’ at the start of my advert I will be showing the old gameplay and how its changed over the last ten years, to then and to how its changed now in its all new high definition look.


Legal and ethical considerations:

The legal codes that I have to take into consideration is that this game has already been created and due to copyright infringement I have to be careful what I put in my game and what is possible and what isn’t. I have to make sure that my ideas are fresh and that my intentions are purely to resurrect an old game and are not to take any credit away from Nintendo themselves. 

No comments:

Post a Comment