Thursday, 25 June 2015

3d Report

In this post I will be discussing all the different applications of cinema 4d, which include the following, product design, animation, television, film, web and games, education and architectural walk through. I will be analysing each application in fine detail explaining all the ways that 3d modelling has its advantages in the media industry.


Games

I shall be starting with game design; gaming has massively improved over the last ten years making the mass appeal for newer games more wanted in the future.  Gaming has lasted for just over 60 years and it has progressed rapidly in graphics, memory space and value wise.  3d modelling hasn’t always played a part in the earliest of games due to the games being first made in 2d form so they are made in a 2d from graphically.  The lists of possible things that could be made in 3d modelling can be endless, it can be for something so little as a spoon and fork to a humongous fire breathing dragon.  The possibilities for 3d modelling can be endless; here are a list of possible 3d modelling objects and characters in recent games. The advantages of using 3d modelling in this application is that no matter how hard or extraordinary the idea of the game is you can make it playable or come to life in the game. For instance you could have something so random like a flying cooked turkey game and the designer would be able to make it possible, this grants the person endless possibilities which opens up the market for game designers and games.

  • ·      Characters
  • ·      Weapons
  • ·      Collectables
  • ·      World generation
  • ·      NPC (non playable character)
  • ·      Weathers
  • ·      Vehicles
  • ·      Level design
  • ·      World generation
  • ·      Animated
  • ·      Title screens
  • ·      Cut scenes




Websites 

Websites also use 3d modelling to either promote their business or to use it as a starting point to represent themselves, for instance if a website were to supply couches all from and across Britain, they could use 3d modelling to either express what they are doing or to use it show the people what the company stands for, they could make two men carrying a cough across a hallway and then text could come up showing their name, this is great and gives off a great effect showing professionalism and make the video user friendly to everyone.  Logos are the most commonly used out of this application, the possibilities are endless leaving the owner of the company with endless ideas and it also makes his or hers company unique.




 Films

Films have a totally different use of modelling rather than the games 3d modelling, the games 3d modelling is for user interactive, in any game the user will have control over what happens or he can move the character granting the user access of playing a ‘god’ whereas in films the 3d model of something has already been set and the user cannot interact with the model. The film industry uses 3d models to bring out the emotions in people trying to make them relate more to the model rather than having a choice into what it says or does. 3d models in films are used to interact with characters within the film giving it a sense of realism making the two characters more realistic and more relatable to the audience. Game character that are not controllable are called “NPC’s” this is where you cannot decide the fate of one of your fellow marines, it is set in stone that he will die forty minutes into gaming, this works in the same way of filming however naturally you wouldn’t be able to find a fire breathing dragon that will cooperatively give up his time to come on set and film, so you need to physically design a dragon that interacts with the characters on set. Real life like things like dogs and cats can be padding with motion sensors to capture the actual motions of the pet, for instance in the new film lord of the rings the character ‘Gollum’ was captured and created by capturing the motions of the actual actor himself moving around then it was modelled on the computer to make him look more realistic.




Animation 

Animation is the next application I will be explaining, since the introduction of movies such as tory story and bugs life, the movie industries popularity for 3d modelling has risen in the last ten years, it appeals to any age range and grants the creators of these film access to endless ideas. Before 3d modelling became so popular the designs for all characters were hand drawn step by step making the progression slow and frustrating, however animation is still a slow process but it makes the frames per second more reluctant and more productive when working with.  




Television 
Next I will be talking about television and how the use of 3d modelling is applied, television likes to use a lot of animation to show emotions like love and rage towards another character, they do this by capturing the film on a camera then processing the film then adding the 3d models later on giving the audience the feeling that it is happening in actual reality. Television also use a lot of 3d modelling for advertisement, they do this to make that advert more fun friendly towards the public as a for instance the recent advert for three g mobiling with the talking cat is used to promote and stand out from their rival companies. Here is a statement explaining on how they had made the cat “After developing a detailed 3D model of Bronte, MPC put a rig in place to set up the bone structure and muscle systems. In order to get a better understanding of how a kitten's anatomy works, MPC studied hairless Sphinx cats and also paid close attention to Bronte after bath time, as his wet fur made his anatomy much easier to study.” This shows all the work and effort needed to make the cat as realistic as possible, to develop and create an animal that is life like is so difficult as you will need to create the material for the cat, then design the real word physics around them, then create drawn out sketches of the animal itself to get a better concept of what you would want it to look like, then after it has been created you will need to make it compatible with the real with whatever situation and scenario your cat will be placed in.








Architectural  

Architectural modeling is considered the most useful and one of the easiest ways of expressing an idea, before any construction begins in for an actual building you have to draw out all the plans and dimensions of what your desired piece will eventually look like. After all the math’s is completed they map out visually what it will look like in 3d form, this will grant the architect access and will paint a picture in the persons head. After the building is up and created in 3d form then you will actually be able to see what the building looks like, if changes need to be made then it can be made and it can all be changed using the software. The advantage of this is that you wouldn’t have to physically build a mini version of the building by hand and waste time when you can create and recreate the building over and over again in the matter of minutes.




Educational 



My last application that I will be talking about is education and how we use 3d models to learn and to educate in different scenarios, we use 3d models in education without even realising, those textbooks in your science class that had pictures of cells where made on a computer to express what cells look like.  Digital 3D geological models allow students to visualise and interrogate geology giving them a better perception into what they are leaning about. We also use 3d graphs to show statistics and to hold data, we also map out our own galaxy to get a better understanding of where certain planets are around the galaxy.


Sunday, 21 June 2015

Proposal


Working title:
The working title for my game will be ‘Super Smash Bros/ Remastered’ I want this game to strike the audience as a shock because this game was so popular when the original came out and now there will be another game that has all new graphics and characters to play as.

Models:
    Mario - he is the pinnacle character that represents all nintendo games, the fun and colourful shapes that make up Mario will be a challenge but yet a fun experience. Because Mario is circular and has no sharp edges the character will be simplistic and quite easy to produce.  I make it a tradition to always play as Mario first in a Smash Bros. game. Well, at least every official Smash game. He’s an all-around character that doesn’t have much remotely special about him. However, he does have a recovery move that can be very effective if you manage to hit someone with it. Overall he’s a good character for beginners.

    Kirby – my second character will be Kirby, his popularity grew in the early 2000’s his popularity grew that much that the company brought out his own game. I believe Kirby is the perfect all rounded character for every member of the family; he can take massive amounts of damage and can deal blows that can knock players out of the map. He has his own special unique ability that can suck characters into his mouth and gain their special powers which makes Kirby a worthy foe to play against.

    Pikachu – the third character will be Pikachu and his own name speaks for himself, he was part of the greatest franchise in the history of games and cartoons, he was involved in the series Pokémon which rapidly broke records all around the world making him the perfect candidate for my game. His character is really tough and offers out massive amounts of damage to opponents, he will appeal mostly to the younger generation and the retro gamers; he will be used as my unique selling point to attract the eyes of my preferred targeted audience.

    Toad – I have chosen toad because I believe that originally needs to be added to my game and the characters that I have already chosen to add where in the original game, also I thought it would be a great idea to bring toad into the fight to shock the audiences that toad isn’t just a cute character. I will be making toad into a fighting machine that can deal out humongous amounts of damage proving that toad isn’t going to be a character to be messed with.  


Target audience:

My target audience for my 3d project will be people from the ages of six onwards, I want to bring excitement and joy to my audience, however with super smash boys they're isn't a specific target audience due to the mass marketing appeal that will catch the eyes of every member of a family, from the toddlers to the teenagers and then even to the more mature adults. this game will appeal to every age range because of its retro design and its sleek new graphics, the retro appeal will catch the eyes of the old gamers that grew up wit the old Nintendo 64 which the original super smash bros was released on, this brings in the old market and converts it with a the new market of audiences such as the younger generation that have grown up with their favorite television shows now being made into a game that they can play with and control their characters. I am hoping to make a family friendly game that is competitive and fun for all ages, I want to create a game that stands out from other platform games and brings out the inner child in the older generation and makes kids want to laugh when they turn on their Nintendo.



Application:

The application that I am going to be using my advertising technique to sell my game across the world, this will be used on Nintendo wii and will be available in every country. I will be creating my own characters and adding new power ups and even new levels to play on to try and be unique towards the first game so it isn’t a total copy.


Visual style:

The style that I will be adapting to when creating my game will be colourful and bright, it will be a fighting game where bright colours will be used to insinuate that the game is still made for the younger generation, i want my game to be bright and energetic because I want it to appeal to the new market of people as well as the old and I believe that if the game is child friendly parents will be more likely to let their child play the game. I want it to be a happy and friendly game even though it’s a competitive platform game. The characters will always be smiling when they are in stance mode or when the game is paused, when they are fighting small sparks will appear when the characters are hit, this will be to show the kids that the characters are not being physically harmed and that the children cannot see the actual damage that one punch does to the face.


Legal and ethical issues:

I have to take into consideration that my game will be copying the same idea as the original, however my proposal is to work besides Nintendo in re- releasing his old school classic game and to bring back the game in a whole new action packed game.  I will need to get permission from each of the characters original owners to make sure that I’m not crossing any legal issues with companies.


Stimulus:

The software that I will be using for the creation of this project will be cinema 4d, I believe this is the perfect software to start off any models an the game is due to its basic concept and visual arts of how easy it is to understand and learn all the different aspects of the software. I believe once the basic principles of the software is officially learnt you can test your abilities on harder characters, for instance I will be starting off on my ‘rounded’ characters first such as Kirby to understand how the materials work and how to start up primitive shapes to form characters. After I have understood the software I will be starting to try harder characters like Mario and Pikachu that take a lot more skill and persistency to create.


Key visuals and constraints:

My advert will solely be relying on the appeal of my characters and how it will have a shock effect that a forgotten game has been recreated and turned into a next generation game. The key to my game will be how it shocks the audience, I will do this by showing short clips of my game being advertised then a voice over stating that “your favorite game… reborn” this will intrigue the people at home into what game it is then right at the end of the advert it will show the title of my game ‘SUPER SMASH BROS/REMASTERED’ at the start of my advert I will be showing the old gameplay and how its changed over the last ten years, to then and to how its changed now in its all new high definition look.


Legal and ethical considerations:

The legal codes that I have to take into consideration is that this game has already been created and due to copyright infringement I have to be careful what I put in my game and what is possible and what isn’t. I have to make sure that my ideas are fresh and that my intentions are purely to resurrect an old game and are not to take any credit away from Nintendo themselves.